2D Web Breakout Game Workshop
Reusing Objects to Evolve from Console to Web
When I decided to create this workshop, I thought about all the times I’ve seen developers face the same dilemma: a product needs to evolve, maybe to a new platform or a different interface, and suddenly, the easy path looks like either starting from scratch or piling up conditional code to handle each variation. “If it’s a console game, do this; if it’s the web, do that.” Soon, you’re buried in a stack of if statements, and every change costs more time, more testing, and more bugs.